Samsung Gear VR (2016) – GS7s, Note 5, GS6s (US Version w/ Warranty – Discontinued by Manufacturer by Manufacturer)

(10 customer reviews)


Color Blue Black
Connectivity technologies Wireless
Whats in the box Gquick Start Guide, Gear VR, Warranty Card
Compatible Devices Smartphone
Item Dimensions LxWxH 9.33 x 4.09 x 6.71 inches
Field Of View 90 Degrees
Platform Meta
Screen Size 5 Inches
Controller Type Touchpad Control
  • Turn your compatible Samsung Galaxy smartphone into a completely portable and wireless virtual reality machine.
  • Easy to use touch pad with dedicated Back and Home buttons
  • Wide field of view, precise head-tracking and low latency brings reality to the virtual, Be transported to amazing new worlds, in games, video and images, Thousands of 360 degree panoramic photos
  • Accelerometer, Gyrometer, Proximity (Mount/Unmount Detection)
  • Compatible with: Samsung Galaxy S7, Galaxy S7 edge, Galaxy Note5, Galaxy S6 edge+, Galaxy S6 and Galaxy S6 edge


Explore. Race. Jet-set. Discover. Do what you’ve only dreamed about and go where you’ve never been with the Samsung Gear VR, powered by Oculus. No wires, no complicated setup. Just snap your smartphone into the Gear VR and dive right into 360 experiences. Watch your favorite shows on Hulu and Netflix. Take your gaming to the next level. Tour exotic places and more. And with an expansive library of premium content, there’s always a new adventure waiting.

From the manufacturer

At a Glance:

  • Turn your compatible Samsung Galaxy smartphone into a completely portable and wireless virtual reality machine.
  • Easy to use touch pad with dedicated Back and Home buttons
  • Compatible with: Samsung Galaxy S7, Galaxy S7 edge, Galaxy Note5, Galaxy S6 edge+, Galaxy S6 and Galaxy S6 edge

Samsung Gear VR

Take your adventures with you

Explore. Race. Jet-set. Discover. Do what you’ve only dreamed about and go where you’ve never been with the Samsung Gear VR, powered by Oculus. No wires, no complicated setup. Just snap your smartphone into the Gear VR and dive right into 360 experiences. Watch your favorite shows on Hulu and Netflix. Take your gaming to the next level. Tour exotic places and more. And with an expansive library of premium content, there’s always a new adventure waiting.

In the Box:

  • Gear VR
  • Micro USB, and USB-C Adapters
  • Head Straps
  • Quick Start Guide
  • Warranty Guide

Powered by Oculus

With technology from Oculus, the leader in virtual reality, exploring your environment feels completely natural. The Gear VR provides the smoothest virtual reality experience of any mobile device.

Make dreams your reality

Explore the outer reaches of space and the depths of the sea. Sit front row center at sold-out concerts, or enjoy Netflix and Hulu² on your own spectacularly big screen. Even interact and share adventures with other Gear VR users around the world. It’s all waiting for you in the Oculus store.

²Some apps require subscription or purchase.

Get in, game on.

Gaming on the Gear VR is like nothing else you’ve ever done. You’ll feel like you’ve stepped right into the action of your favorite games, including Minecraft and EVE: Gunjack. Plus, thrilling new titles are being added all the time.

Endless entertainment

Hours of 360° adventures await. Tour the world, go to the hottest concerts and hang with celebrities. There’s something new to discover every day.

Additional information

Weight 3.2 kg
Dimensions 9.33 × 4.09 × 6.71 cm
Product Dimensions

9.33 x 4.09 x 6.71 inches

Item Weight

3.2 ounces



Item model number



1 Lithium Ion batteries required.

Connectivity technologies


Other display features


Human Interface Input

Buttons, Touch Pad


Blue Black

Whats in the box

Gquick Start Guide, Gear VR, Warranty Card

Date First Available

August 3, 2016



10 reviews for Samsung Gear VR (2016) – GS7s, Note 5, GS6s (US Version w/ Warranty – Discontinued by Manufacturer by Manufacturer)

  1. S. Hoff

    Really wonderful VR experiences, even with some major limitationsLimitations…The technology is still in its infancy and the availability of titles are extremely limited compared to the Google and Apple ecosystems. Also, even with a 1440 WQHD screen on my Galaxy S7 edge, the magnification of the pixels does create the “screen door” effect as many have described. Some of the video content is VHS level quality, and it never quite feels in focus (probably both the relative low pixel density, some ghosting, and that it lacks a diopter adjustment). There is aliasing in most titles which is like playing your current video games on an old 15″ monitor. The phone gets very warm after about an hour and I have an icepack handy to cool it down, otherwise it tells you that it’s getting too warm and will tell you to let it cool. It also drains your battery life substantially and it will not let you keep it plugged in while using it. I suppose these are good things considering an overheating unit might combust like the ill-fated Galaxy Note 7. Really the requirements of the phone hardware to create a VR experience is pushing it to the limits of even my flagship phone. The low pixel density, hardware limitations, and heating will hopefully be addressed in successive generations of Samsung phones. It simply requires more advanced hardware that can render the amount of pixels of a future 4K screen (which I think is the minimum to make it widely adoptable).The good…Despite the resolution issues and the lack of titles, it delivered beyond my expectations. A truly good VR experience is to have that sense of being present in the environment. I have felt that more often than not and it definitely is far beyond what google cardboard achieves. “The Night Café” was my first experience in VR of Vincent Van Gogh’s painting which was so disorienting at first because I suddenly felt transported into another reality-walking around in a 3D/360 re-creation of his painting. A beautifully rendered walkthrough and the award it received is well earned. I then tried a few games-shooting, role-playing, puzzles, and some scenarios where I had to deal with falling from a building to my death (Face your fears). It felt so real, even with the giant robot, and I abruptly stopped when I suddenly started falling from the skyscraper. I also watched a movie in a virtual theater in 3D and I stream Netflix in a virtual living room. The screens are rather large in the virtual sense, but there is some clarity loss. One of the great things about it is that I can catch up on my Netflix series while in bed and not disturb my bed partner. It also has Samsung internet which is a virtual room with a virtual browser that accepts voice searches as well as a virtual keyboard with google, youtube, and it supports almost any website.The unit…It’s essentially plastic goggles with lenses that provide a convergence of two slightly offset images into one which creates the 3D effect. It has velcro-adjusted overhead and side straps to keep it on your head. You will look like a geeky doofus so it’s not really to be used in a public settings. The face and nose guard has is a soft cushion that is also attached by velcro and can be washed. It’s not uncomfortable, at least for me, but if you’re sweating or it’s humid, the lenses fog up ab bit. There is a focus dial that allows some to see without glasses, but it has enough room for sensible frames to be worn. The unit senses when it’s on my face and while the sound that comes from the phone isn’t bad, but a set of headphones plugged into the phone jack makes it so much more immersive. It has a touch pad on the right side, a volume rocker, and back and home buttons. I also use a Bluetooth gamepad for some of the titles.The side effects…While I got a little eyestrain at first, I never experienced nausea. Others who have tried it out did get somewhat nauseated and they were typically people who are prone to motion sickness. I am able to use it for about 2-3 hours max if I’m watching a movie, or in 30 minute increments with games.My thoughts…If you have the S6/S7 or Note 5 Galaxy phones and can spare $100, it is a sensible way to enter the emerging VR world. I understand the first model is similar, but I hear this has a few improvements, including increased field of vision. The other cheap option is google cardboard (with a cheap $20 plastic headset similar in form to the Samsung Gear VR but lacking the functionablity), which is not as integrated an experience and I didn’t feel the sense of immersion as much as I do with the Samsung setup. The other options make a sudden leap in price and I simply can’t justify spending almost $700 Oculus or $900 for the Vive (plus a high-end gaming desktop) at this juncture of the development curve. It is a work in progress but with huge potential application-if and when the technology can be developed to support it fully.

  2. Eric T

    Great but Not Quite There VRPros:Superb sensing of head motionImmersive contentWell thought out – it just worksComfortableCons:Lack of contentField of view is narrow and not natural, feels like gogglesResolution is distractingly lowIn some cases have to remove phone and put it back in too frequentlyIsolation (don’t use with other people in the room or they will think you’re nuts)Needs hand-held controls.Bottom Line:Insanely cool, I never would have thought this would be possible 20 years ago. Still, needs improvements in resolution (very bandwidth hogging with 360 video, needs smarter compression, faster graphics processing, etc) and lacks in sense of smell and touch (needed for complete VR experience).Review:This is my first VR headset, I did try the earlier version of this, but not long enough to form much of an opinion. The value is good, it is a couple lenses, some sensors, and some controls. It is well build, and includes a micro USB or USB C phone connection so it will work with the S6 series/Note 5 phones as well as new Note 7 and a USB C charging port (also includes adapter to use micro USB for charging). Evidently, Samsung might not be including all adapters in all units. There should be 1 dark blue locking Micro USB, 1 dark blue locking USB-C, and 1 white Micro USB to USB-C (for power) in the box. Mine had everything included.It easy enough to install your phone, but make sure to lock down the selected adapter (USB C or micro USB) so it doesn’t fall out, and for my S6 Edge+ I don’t use the back plate at all, so you see the phone looking at the headset. The headset fits well over eye glasses and has an adjustable diopter (focus adjustment) with a suitable range for most.Looking through the lenses they are sharpest in the center, and get softer towards the edges with some color aberrations (my hobby is camera optics), so you will see some color fringing around white text near the edges more so than the center. Combined with the relatively low resolution of the VR content, the overall image sharpness is not great, but definitely “acceptable”. Streaming content aggravates this as it is very high bandwidth, so you will often see compression issues.The headset is very comfortable, fine for 1 or 2 hours of use. I haven’t had my phone overheat yet, but it does get very hot. I also haven’t worn it for more than 1 hour yet. The controls are good, but sometimes hard to find without bumping touch pad. So it is easy to accidentally activate something you didn’t mean to. A hand-held touch pad would be great.First thing I did was go download Minecraft VR. Make sure you have a supported Bluetooth game-pad, I re-purposed as spare Fire TV game pad, hold home for 5 seconds to pair it, although you will have to re-pair it with Fire TV if you want to use it with it. Then make sure you enable Bluetooth through the Oculus App using the headset (for some reason it turned Bluetooth off automatically so I couldn’t see the controller from Minecraft VR. With the immersive mode enabled in Minecraft, it can be a little nauseating. I don’t think I could play long enough to cause overheating my phone to be an issue. It is really fun in this mode, and a bit scary. Falling off a cliff or seeing the zombies as tall as you definitely adds a sense of realism.Full 360 content is a bit annoying as it is hard to look behind you, and uncomfortable turning around while not being able to see the real world. A spinning chair is not a bad idea. With a game like Minecraft the controller can be used to change view, which means you don’t have to get up, but you do have to look at block you want to break, so that means looking up/down. There might be a setting to change this to control stick, but haven’t looked yet.This can pair with a 360 camera, like the Gear 360, so that you can easily create content viewable on the Gear VR, which is great. Some existing content requires using Samsung VR App (installed through Oculus store), then you take your phone out of the Gear VR, use a web-browser to browse to the content, then click the Open in Samsung VR link, and then have to put the phone back in the Gear VR. Very cumbersome, but allows you to get to some content you might not be otherwise able to.Overall, it is easily worth the asking price, but consider it for entertainment purposes, maybe to make your own content. I don’t think I will end up using it all that long. It isolates me too much from the real world, but it is really cool. Would be great for meditative purposes, etc. Humans are highly visual, and this really immerses you in the video in a way that no flat screen TV can. Completely different level of entertainment.

  3. M. E. Balzer

    Minor changes and updates to an already superior mobile VR experience ONLY if you own a Samsung Galaxy phone.UPDATE 10/07/2016As both an owner of the previous ‘white’ version of the Gear VR, as well as a dozen other mobile VR viewers, three iterations of the Oculus HMD, OSVR HDK 1.3 and 1.4, as well as few of my own designs including the upcoming NEODiVR uPLAy, I thought I’d throw in my two cents:Pluses* Lightweight (6.3 oz) durable plastic shell* Dark color scheme* Good seal to prevent external light* Sharp 40mm diameter PC or Acrylic lenses* Adjustable focus (approximate 40mm – 50mm FL)* External IMU (orientation tracker)* 60Hz low-persistence Refresh rate* Built-In touchpad Home & Return buttons and volume rocker all easily accessible (on the right side) with tactile differences between controls* External female USB-C jack built into the lower right side of the body* Lockable/removable USB-C (default) or micro USB male plugs to for either Galaxy S6, S7, S7 Edge, Note 5 and Note 7. It also works with the Note 4, but it is tight as mentioned elsewhere, and the geometric distortion compensation is not applied, giving it a slight “fishbowl” view when looking around. Also keep in mind that not all Gear VR content works with the Note 4 and it does under perform.* Phone cavity allows multiple Galaxy phones to used with little setup.* Soft terry cloth like material now wraps the facial foam cushion.* GearVR User Interface is easy to navigate allowing content be loaded and purchased without having to remove the headset.Minuses* Cannot be used with other phones outside the Samsung Galaxy family* Relatively bulky and definitely not something you can fit in your pocket.* Like other HMDs, perspiration and irritation to the skin maybe a problem after a few minutes.* Too much chromatic aberrations (color shifted edges on objects) even close to the center of the lens* Lenses are still too small to prevent “Binocular” effect* External 360 videos and images have to be stored in the Downloads folder of your phone.* Cannot load sideload GearVR apps without first being registered to that app at build time unless you use external “hack” apps* Cannot be used with Google Cardboard (or upcoming Google VR) apps without minor hacks (or removing the plug adapter). Unknown at this time if it will be Google VR compatible. UPDATE: it is not Google VR compatible.* Expensive, other quality mobile VR viewers from HOMiDO, BoBoVR, NEODiVR cost half as much.Personal OpinionIf you are interested in the top of the line mobile VR experience and you own a Galaxy S phone, it is a no brainer. With its sharper image, better ‘Field Of View’, fast external orientation tracker (yes it does make difference for heat related drift), and low persistence screen mode. It is the closest experience you will have to a PC based VR rig. With its built-in USB-C jack (and micro USB to USB-C adapter) you can use an external Li-Ion battery back either attached to the back of the head strap (my preference and will have a 3D printable bracket up on Thingiverse and Shapeways by 9/1/2016)) or in your pocket to ensure you don’t deplete the internal battery. In saying that, I only used up 15% of my battery charge after an hour of watching videos, images and playing the “Suicide Squad’ cell shaded video game exclusively available for the Gear VR only (it was fun and made use of the VR environment pretty well for fixed location shooter). Why the four stars then? I personally felt that they could have gone with larger lenses of 45mm or higher to reduce the binocular effect. But I understand why they didn’t. With the Galaxy phones ranging in screen sizes from 5.1″ – 5.7″, the smaller screen with larger lenses would have showed the edges of the screen which would have destroyed its immersion quality. With this in mind, they made the correct choice in lens dimensions. It is also hard to to knock them for not making the Gear VR usable with other phones. But this is not really true if you remove the USB-C/micro USB plug adapter, you can fit another phone in the cavity, which I did with Nexus 6P. But without anyway to access the screen or a built-in touch button, your Google Cardboard type apps that require it, will be be unusable. I have not tried the app hack to allow the Note 7/Gear VR to be used with Google Cardboard to report on its viability, but will update this review a few days once I have. UPDATE: I have a very low cost capacitive switch so you enjoy Google Cardboard apps. You will need some double sided thin foam tape and 1/4” conductive tape, both can be purchased here at Amazon. Further info can be found on the ‘All Things 3D’ YouTube channel a month back.SummaryThe best mobile VR experience if you own one of the latest Galaxy phones and the ONLY Gear VR model that will work with the Note 7. The experience could have been improved with the Note 7 by making a specifically for it with even larger lenses, expanded screen cutouts to use the whole screen (I’d say you lose about 50 pixels between the left and right sides). There is also a general review of both the Galaxy Note 7 and the new Gear VR up on my YouTube channel ‘All Things 3D’ (youtube/allthings3d) where I show it in use with some actual screen views in operation.

  4. CJ

    53 year old great-grandma that has found a new toy to play withI actually bought this for my husband who is battling cancer, and is also losing his vision from his diabetes, but I’m thinking he may not get to use it as often as he’d like because I’ll be using it lol. I’m a 53 year old great-grandma that is having a blast playing with our new Samsung gear VR, but the VR world, and any type of gaming in general, is all new to me, so I’m just learning the ropes as I go.LOL the 1st time I used it I was sitting on the bed, and almost fell off of it, I slammed my hand into the wall behind me, and managed to knock everything off my nightstand table attempting to point to the item I wanted while trying to learn how to control my hand movements using the VR and the Samsung hand held controller I purchased to go with it. I also went into the app “Face Your Fears” which is super cool- (I didn’t buy the app I just downloaded the Free part of it and messed around in there for a bit). But anyway, in that app, I went into the “Stranger Things” Door and ended up after a couple of mins on the 2nd one they show in there having to take off my headset because that 2nd story gave me a blow top headache with the way it was filmed. Shortly, after the headache started, the nausea joined right in, so I’ve already found out that there are going to be some things in there that I’m going to have to steer clear of. I’ve not watched a movie on Netflix yet, but I look forward in trying that in the near future.I’ve read where some people complain about the “Black Screen of Death” which I did experience a couple of times myself, but mine was easily remedied by either readjusting my headgear so the sensor that sits inside the mask realized I still have it on your face so it can come out of pause mode, and start playing, or by reaching to the front of the VR and gently pressing in on my cell phone.I personally hate messing around in my phone setting, so I installed an app called, ” No Screen Off” the icon for it on Google Play looks like a blue wall light switch. Before you start to use your VR just tap the app, and your phone screen will not shut off, and when you’re done using the VR just tap the “No Screen Off” icon again and everything goes back to normal again. I’m still trying to figure it all out because I’ve only had it a couple of days myself, but if I run across any other issues and how I resolve them, I’ll post an update. I have really enjoyed my VR so far, and I recommend it.The USB part that fits into your phone, inside of the headgear, will slide off because mine did the 1st time I was trying to get my phone on there properly, and I thought, “Oh great, I’ve already broken it before I ever got a chance to use it, but all was good and it just slides right back into place. It took me awhile to figure out how to connect my phone, and get it seated in there properly because I have a Samsung Galaxy S7, and it uses the B section of the lock in device on the headgear, but I must have missed the part in the manual and online that said you have to push down a little tab in that area in order to slide it forward, so the phone will lock in place.

  5. JC

    I liked the 360 VR environment of many apps or showsI would say between a 3-star and 4-star rating for me. Initially I would say it was 4-star, but after the novelty stage wore off, I haven’t used these very much. In my case, I liked the 360 VR environment of many apps or shows. I would like more content, of course, as many others would, and as VR gets more popular and developed, I expect more content to be available. I would like if I could use other sources of VR content easily, such as Google Cardboard content, without having to do any adjustments of “hacks” that I see some people writing about.Some of the content made for Gear VR doesn’t seem to work. For instance, the Jurassic World: Apatosaurus app initially worked the first few days I had the Gear VR, then it would freeze on a black screen, and the only way out is to disconnect my handset from the Gear VR and reconnect and reload everything, which is annoying. The “home” button does not respond once I’m stuck in the black screen, which occurs as soon as I open the Jurassic World app. On the Oculus site I saw other people comment about this as well, so it’s not just me.The biggest issue for me – and I realize this will not be an issue for everyone – is motion sickness. There are many apps that I simply cannot use due to significant motion sickness and nausea they induce. Many apps where the background is moving rotationally around you without you turning your head yourself cause this problem for me. For apps where it only goes in the forward direction, or where the environment is stationary, I don’t get this problem, and some of those are pretty cool, such as the Battle for Avengers Tower app. This Avengers app is short, about a minute long, but it’s pretty cool. It’s in Stark Towers where the Avengers battle Ultron, and you are moving forward in the room (no rotational movement of the room unless you turn your head yourself) in slow motion as each of the Avengers from the movie are all around you, fighting Ultron and his clones.Another big issue for me is the inability to use this when laying down. Many apps and much content only works when you are upright, including many of the main menus, etc., so even if you can get a movie to orient while you’re laying down, to navigate through the menu at some point you’d have to sit up and be upright again. I’ve read that it has to do with the gyroscope, etc. It’s annoying.One kind of cool thing is watching movies on your own SD card, or on Netflix, etc., is like watching on a large screen. But I’ve found that after the initial novelty stage of using the Gear VR, I frequently prefer to watch my shows on my computer and monitor. One reason, for me, is the hassle of having to take off my phone case, then insert it into the Gear VR, then sometimes having a difficult time getting the show oriented properly so I am in the physical position I want to be in, etc.UPDATE 10-23-16:Recently I tried to use the Gear VR on my Note 7, and an Oculus message said that the Gear VR has been disabled on the Note 7. Note that the Oculus and related apps have NO WAY to stop their auto-updates. I hate apps that auto-update. All of my apps from Google Play have had the auto-update feature turned OFF, so that only I can update any app, and I do it manually. That is, until Oculus came along, which keeps on auto-updating that it is super frustrating. A recent update disabled the Gear VR when used with a Note 7. That is exceedingly frustrating.

  6. Sajid Baig

    The interactive experience is awesome. 3D is greatQuick Review Summary: If you have not experienced the new VR systems, give this a try. The interactive experience is awesome. 3D is great. For other content you get a personalized 60″ screen. Price is good at $100. The cheap $40 off brand systems do not compare to the quality and features of this one. Seeing that the Oculus platform is still growing and doesn’t have an extensive amount of content yet, I would recommend this system over the more expensive $600 or $700 ones. If you are still unsure, go to Best Buy and try it out.Delivery: Well I bought from Amazon with Prime so obviously that was great. Delivered on time with good packaging. Note: There are some some listings selling this for $70, but all of those are used sets so please be careful. I bought for $100, brand new in box.More detailed product review: Absolutely amazed!!!! (I saw this sitting next to the Samsung phones in Best Buy. Picked it up and put it on my head and a movie started to play. All kinds of animal started to walk into the picture, then I heard a voice saying something. I turned around and saw a HUGE ape standing in front of me talking. I came home and bought it that same day.) It uses the Oculus platform and doesn’t have a huge selection at this point, but it is expanding pretty rapidly. I expect it will grow just like Android did after being released. I have played a couple of games and viewed a few apps so far and the 3d effect is unreal. Watched some horror scenes which actually made me jump…and I don’t startle easily. Put on a roller coaster app, and the experience is the closest you can come to a coaster without actually sitting on one.This is NOT one of those cardboard sets that you might have used before. I haven’t used the Oculus Rift system yet, but it seems that it would be more immersive with all the extra gadgets, but it also costs $600. This one is only $100 and definitely well worth the price.It has an easily accessible and responsive touchpad built into the right side. You can also add a game controller via bluetooth. If you already have an XBox, i’m pretty sure that the newer controllers will work with the headset.Not just 3d – You can view your saved pictures or movies from your phone on what is basically a 60 inch screen right in front of you. You can also watch Netflix content on it. It has a built in web browser, but i haven’t used it much yet. Will probably work better if it was possible to attach a mouse and keyboard to it……( I don’t know if it has this capability yet).I did notice my eyes becoming uneasy after an hour and half of continuous use. So definitely not something you can binge watch shows on. But you could probably watch a full movie in one sitting.

  7. Ray B.

    A pretty darn nifty experience for just $20!The Samsung Gear VR 2016 version is pretty nice. It feels well-designed and comfortable. Use is as easy as putting your phone in and putting it on your head. (You have to install software first before using it, but simply plugging it into the headset, then taking it out after a few seconds will prompt for the software if it is not installed.This is also a great reminder that although our smartphones can do wonderful things, it is not exactly ready to be a super-computer in your pocket. I have a Samsung S7 Edge and my phone heats up to the point where it almost burns the fingers after 20-30 minutes. It’s crazy… and I’m sure this isn’t great for the lifespan of the phone, considering that electronics hate heat. You can try keeping it cool by playing in front of a fan, but whatever works.The experience itself, with the S7 Edge, is not seamless. Sometimes, more often than not, there is really bad judder and lag. Videos may freeze but audio will continue playing. Sometimes video won’t even come up, but audio will continue playing. It’s just a slightly-frustrating process.All in all, it is still a pretty darn cool experience for just $20. You won’t need the controller, either… the touchpad on the right side is very sensitive (to a fault) and the buttons work well.It does come with an adapter for USB-C and microUSB phones. I want to say that as long as your phone is similarly-sized, this should fit most phones… but it may be the software that’s limiting.UPDATE 20190910: Does not fit the Samsung Note 8. By that, I mean it does, but it causes headaches and is a VERY TIGHT fit. There is a USB-C connector that goes with this, but it does not add any slack. If you order the 2016 version of the USB adapter, it adds a LITTLE slack but not enough. I recommend just buying a 2016 version used for less than $30 instead of finagling with the 2015 version… it’s not worth it. Subtracted a star from the rating mostly because Samsung did not foresee designing this headset to fit future, larger handsets and forcing us to buy more crap.

  8. Nubullu

    Incredible Experience, Well Worth the Buy (Just Do It!!) has some bugs…Very familiar with technology, however, the Samsung Gear VR is a first in my book. First, I must say I am blown away by the virtual reality concept. Samsung (and Oculus) are really pushing the envelope with this. Watched Dredd (again) through this in addition to the other videos, absolutely jaw dropping. It is a big bulky, but nothing that I noticed when I was watching a movie or video.Minor Gripes: Wish the straps were more comfortable and more easily adjustable. Very minor issue, but could use improvementMinor Gripe #2: Wish I could search and download content without putting on the VR.Major Gripe: There were many times when my phone wasn’t recognized by my VR. Yes, the USB-C was in locked position, yes my phone was unlocked. This has happened several times to me now. I would unplug it from the VR and replug it only to see the same screen (which states please connect to your VR) Occasionally after popping the phone out of the side latch (but still plugged into the VR) it would “sync”, but this has been hit n miss. The last time this happened I had to complete a full reboot for it to be able to reconnect to my VR.Major Gripe #2: When watching a video, if paused and the VR headset is taken off…. Once I put it back on, The screen would black out after 2 seconds. I spent about 3 minutes trying to select (and actually selecting) resume, but the screen would continuously black out. The VR was firmly on my head, so it wasn’t a sensor/ proximity issue. I had to resort to hitting the back button and then selecting the movie and then resuming again. his has happened a couple of times. More of an inconvenience, but these bugs should have been worked out with this new version.All in all, for $99 this is a great buy, great experience and I wouldn’t hesitate to recommend this to anyone. If the cost was closer to $300, I would have strongly considered returning it.

  9. BirdOPrey5

    I really wish we could give half stars because this is more than a 3 but less than a 4.I have been long skeptical of VR. I thought about trying a Google Cardboard years ago but my Galaxy S3 wasn’t compatible, needed at least a Galaxy S4. I kept the S3 for many years and finally upgraded to the Galaxy S7 recently. It has a basic “VR” app where you can watch 360 degree videos by moving the phone around, have ti admit it was interesting enough to give VR a closer look.I debated between the Cardboard and this for a while and figured for the extra money I’d prefer what should be the better experience.What I received was a sealed box, the unit itself had factory plastic over it, I have no doubt it is new from the factory however the instruction manual warns that the lenses have protective covers that must be removed before using. However I looked very very closely at both sides of the lenses. There is most definitely no protective plastic that can be removed- however the lenses are dusty and one even has a finger print on it, Perhaps it was a unit they tested and then shipped out, I’m not sure but I’m glad I didn’t scuff up the lenses looking for something to peel off that wasn’t there.The VR experience in unique but it has its issues. If you look in any direction but straight ahead the edges go from blurry to very blurry. It’s also unfortunate the device is locked to the Oculus store and you can’t use VR apps in the general Google Play store.By far the most interest experience was a Jurassic Park app where you meet a dinosaur. It isn’t a game, you can’t do anything but look around, but this huge dinosaur comes right up to you like you were in the movie, pretty cool.In hindsight I had hoped this was a little more polished for the money I spent, I probably would have been happier going for the cheaper Google Cardboard and saving $80 to use on apps.On the plus size by Galaxy S7 got warm but not nearly as hot as some people reported their S6’s getting.

  10. Russell M. Van Tassell

    The Future is HereThis is my first VR headset, and overall, it’s quite impressive. There’s still a long way to go, but this is still pretty amazing for the price point. As I just purchased this over this prior weekend, I’ve yet to fully explore all the features and applications… but, so far, so good. Here’s my basic “gripe list” at this point: * They still have an overheating issue with the phone (I’m using an S7 Edge running Android 6.0.1). It only takes less than about ten minutes before the application wants to shut down due to heat … and it seems a bit worse if there’s a lot of network activity (ie. such as downloading new VR apps in the background, etc) * The “one size fits all” straps are plenty wide around the head, but the “top” strap (not pictured in the product) is too small to hold the headset properly. * Still a bit of “fogging” issue if you’re even a little sweaty … and, the padding on the goggles is *warm*. (though you can work around that sort of stuff) * The visor doesn’t quite “sit” right on my face, and it’s not easy to adjust. Meaning, the “perfect fit” doesn’t line up well with the viewing aperture, and lining that up for perfect viewing makes the goggles ride-up the bridge of my nose. Eventually, I can only see them going to a softer-type visor (though that may not wear well, over time).Overall, I feel this was a good purchase… and I’m still learning more and more about it. Both NetFlix and Hulu are free — and they’ll likely be some of my next experiments. I just hope that I can actually watch the majority of a show or movie before the phone becomes too hot and needs a bit of a rest.

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