Virtual reality, in various forms, has been shown in the media for decades (it was accurately predicted by “Back to the Future II,” you know). But the actual experience had not been easily accessible until recently. VR of the past involved large, cumbersome rigs, inconvenient for any kind of on-site setup or execution. We’ve come a long way in the past year alone with the introduction of Samsung VR, Facebook’s Oculus Rift and PlayStation VR, an add-on to Sony’s PS4 system.
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