Case Study: Using Gamification to Boost Engagement
CrowdComms saw an excellent use of gamification as part of an event app whilst on site at a recent conference for a large pharmaceutical company. Gamification is the perfect tool to boost networking and engagement amongst attendees.
250 challenges were available on the event app throughout the three-day conference and showed a carefully orchestrated and highly effective use of gamification.
More information: https://www.crowdcomms.com/gamification-boost-engagement/
