Case Study: Using Gamification to Boost Engagement

CrowdComms saw an excellent use of gamification as part of an event app whilst on site at a recent conference for a large pharmaceutical company.  Gamification is the perfect tool to boost networking and engagement amongst attendees.

250 challenges were available on the event app throughout the three-day conference and showed a carefully orchestrated and highly effective use of gamification.

More information: https://www.crowdcomms.com/gamification-boost-engagement/

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