Event Gamification: A Guide for Event Planners

Here’s how you use event technology to cut costs
  • Currently valued at $11.94 billion, the worldwide gamification market is expected to reach $58.8 billion by 2028.
  • Customer happiness and employee performance both significantly increase when workers are given incentives through gamification.
  • User engagement is significantly increased by gamification, by an estimated 60%.
  • In some form, gamification is used by 70% of Global 2000 companies.
  • A startling 95% of workers desire a gamified workplace.
  • Because gamified environments are associated with higher levels of productivity, profitability, and employee engagement, their popularity has recently skyrocketed. It has established itself as a good justification for including gamification in the products.

It could be difficult for those who are unfamiliar with gamification to know where to start. InEvent, on the other hand, provides our clients with expert assistance in creating activities that are precisely suited to their events.

Read more at: https://inevent.com/blog/tech-and-trends/event-gamification.html

Read similar stories at: https://eventtechnology.org/category/technology-news/audience-response-news/

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