A guide on gamifying virtual events to increase audience involvement

The worldwide virtual events business was estimated to be worth USD 94.04 billion in 2020, and Grand View Research predicts that it will expand at a compound annual growth rate of 23.7% during the coming years.

Meetings and events must provide extra value to stand out in the crowded corporate landscape of today. Gamification of virtual events may be a value addition.

Virtual events and gamification may seem unconnected, but you’d be shocked to see how gamification is quickly gaining popularity as a way to increase participant engagement.

Let’s examine gamification in the context of events and how event organizers are using virtual event platforms to their advantage.

Read more at: https://www.nunify.com/blogs/virtual-event-gamification/

Read similar stories at: https://eventtechnology.org/category/technology-news/audience-response-news/

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