With the Oculus Rift headset due to launch early in 2016 after what feels like an eternity of build up, consumer level virtual reality is about to transition into an actual reality. It’s potentially a turning point for the games industry, and has huge implications for fields as disparate as engineering, medicine, and communications. But there are challenges too — the technology could prove alienating to all but hardcore enthusiasts, and there’s still little in the way of confirmed software.

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More information: http://www.wired.co.uk/news/archive/2015-08/15/oculus-ceo-brendan-iribe-interview

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