More information: http://projection-mapping.org/eye-of-solomon-projection-mapping/
How can you visualize a 4D object in our 3D world? The answer involves some tricky projections and a 3D printer. Mathematician and artist Henry Segerman of Oklahoma State University, Stillwater, described his method for representing a hypercube—a 4D cube.
More information: http://news.sciencemag.org/math/2015/02/how-3d-print-hypercube
A Canadian startup is working to make monsters, fish, and other creatures seem to come alive inside a tabletop box. The company, H+, hopes you’ll use the device to play games and do other activities with friends.
Baku 2015 joined the people of Azerbaijan in celebrating the spring equinox festival of Novruz with a series of sporting activities on the Boulevard in Baku, which ended on Saturday night with a spectacular 3D show on the Museum Centre, one of the emblematic buildings of the city.
Le Petit Chef uses 3D projection mapping to virtually prepare your meal at a restaurant, while you wait for the real thing
SHAPE launched at PLASA and LDI in 2014 unifies the 3D mapping workflow; from concept and pre-visualisation, to content creation and finally project realisation.
More information: http://www.hippotizer.com/2015/04/Live-Design-awards-SHAPE
The giant Bamiyan Buddhas of Afghanistan have been rebuilt — this time with light. On Sunday, fourteen years after the ancient statues were destroyed by Taliban militants, artists animated the Buddhas with 3D light projection technology, filling the empty cavities where the Buddhas once stood.
From melting ice rinks to rippling chess boards, the stunning projection sequences used in sports have become just as much a spectacle as the game itself.
Katy Perry, for instance, stunned spectators when she used the technology during the Super Bowl XLIX to create the illusion that she was transported to a tropical island.
Now, developers of the system are hoping to advance projection technology so that the crowd can change what they are seeing on the court using their mobile phones.
There remain a handful of technologies that we all wish would just go mainstream already. Jetpacks, for example. Teleportation. And 3-D project holograms — the Princess Leia kind. Heck, we’d even settle for the low-res, two-tone version we saw in the movie.
Startup VA-ST thinks its depth-sensing glasses can help people with little sight get around more easily.
Hicks, a neuroscience and visual prosthetics research fellow at the University of Oxford, is the cofounder of VA-ST, a startup that emerged from the university that’s building glasses that use a depth sensor and software to highlight the outlines of nearby people and objects and simplify their features.
Epson on Tuesday announced the commercial availability of its second-generation Moverio BT-200 smart glasses.
The company launched the first Moverio BT-100 Android-based see-through wearable glasses in 2012.
The Epson Moverio BT-200 is now available at $699.99 (Rs. 42,000 approximately) via the company’s online store Epson.com and at prelaunch.com.
Mark Skwarek is surrounded by infiltrating militants in New York’s Central Park. He shoots one, then hearing a noise from behind, spins to take down another. All of a sudden, everything flashes red. He realizes he’s been hit. The words “Game Over” appear before his eyes.
Magic Leap, an augmented reality (AR) company backed by Google, released a videofor what could be an upcoming game based on its AR technology.
What does the future mean in terms of personal technology? In my vision, our tools – which are currently clunky, radiation-emitting, time-consuming devices – will become intuitive and unobtrusive. There is no better example of this transformation than your communications terminal that also doubles up as a media consumption device – the smartphone. Having already replaced portable media players, the phone is also slowly replacing books (or ebook readers, if you will) and tablets, apart from point-and-shoot cameras.
the rideon ‘augmented reality goggles’ prototype enhances a transparent display to project AR layers and features as if they are in the distance in front of the user. the wearers can interact with data and the software handsfree, using just eye movements to control the interface, instead of governing a bulky wrist-piece with glove-covered fingers.
after introducing the concept in september 2014, sony has announced the development of ‘SmartEyeGlass’, transparent lens eyewear that connects with smartphones to superimpose information such as text, symbols, and images, onto the user’s field of view. equipped with a diverse range of sensing technologies; including a CMOS image sensor, accelerometer, gyroscope, electronic compass, brightness sensor, and microphone, the augmented reality accessory utilizes these features, together with GPS to provide information optimized to the user’s current circumstances.
unveiled at the 2015 auto shanghai show, the MINI ‘augmented vision’ eyewear concept provides improved comfort and safety, using see-through technology and a head-up display. representing the brand’s flair and creativity, the prototype was created with the help of designworks and developed in collaboration with several qualcomm companies.
‘gogglepal‘ empowers the user to add augmented reality and real-time heads up display to any pair of snow goggles.the small headset consists of two components that securely attach to any lens with a magnetic button, and a controller pack that fastens to the goggle strap. ‘gogglepal’ collects real time speed and vertical drop – distance traveled down the slope – automatically using the built-in six axis gyroscope.
Today, kids have a huge number of choices for entertainment – ranging from TV to games to foreign comics that are now much more accessible than before thanks to the Internet – but Tinkle remains popular. The latest issue of Tinkle Digest shows how the company is working to stay relevant in a changing media landscape, and it uses augmented reality to make the comic more attractive to its young audience.More information: http://gadgets.ndtv.com/apps/features/playing-darts-with-suppandi-how-tinkle-is-going-high-tech-692181
Out of all the major technology companies, Apple is yet to reveal its plans for augmented or virtual reality. But still, chances are the Cupertino firm’s working on a project (or two) behind closed doors, as signaled by multiple patents that have surfaced over the past few years. To make matters more interesting, Apple has bought Metaio, a startup from Germany that’s been focusing on AR since it launched in 2003.
More information: http://www.engadget.com/2015/05/28/apple-metaio-augmented-reality/
Google debuted its larger and more robust Cardboard VR headset at I/O yesterday, now it needs some apps that actually run on it. However, designing a program in a virtual 3D environment is quite different than designing one to run on a 2D touchscreen.
More information: http://www.engadget.com/2015/05/29/googles-cardboard-teaches-vr-with-vr/
easyJet knows its business model well, and that’s why it’s exploring new technologies that can help with its day-to-day operations. These are projects that could make its commercial flights cheaper, more reliable and ultimately less stressful for customers. Some are designed for the public and clearly visible, but others are being developed behind closed doors to improve training, manufacturing and repairs.
More information: http://www.engadget.com/2015/06/11/easyjet-drones-vr-3d-printing/
Razer recently launched its Open Source VR intiative, complete with a virtual reality headset to get more developers into the VR game. The initial launch notably lacked Android support and positional tracking hardware, but it’s now filed those holes with its latest OSVR Hacker Development Kit (HDK) 1.2.
More information: http://www.engadget.com/2015/06/16/razer-osvr-ir-tracking-android/
Epic Games is a big proponent of VR, led by its Unreal Engine and the integrated resources it provides to developers. These tools are designed to be compatible with most existing virtual reality hardware, including the Oculus Rift, HTC Vive and Samsung Gear VR. To give you an idea of how strongly Epic Games feels about the technology, CEO Tim Sweeney told us earlier this year he believes virtual reality will “change the world.”
If virtual reality takes off like its backers hope, it’ll create a whole new market for panoramic content — 2D photos and video aren’t going to cut it. That’s why Getty has just launched 360° View for the Oculus Platform to offer an “engaging virtual reality experience of enchanting creative stills.”
More information: http://www.engadget.com/2015/06/19/getty-images-oculus-rift/
Scientists have built a low-cost centimeter-accurate GPS system that reduces location errors from the size of a large car to the size of a nickel — a more than 100 times increase in accuracy. The breakthrough is a powerful and sensitive software-defined GPS receiver that can extract centimeter accuracies from the inexpensive antennas found in mobile devices.
More information: http://www.sciencedaily.com/releases/2015/05/150505083031.htm
Male moths locate females by navigating along the latter’s pheromone (odor) plume. Two strategies are involved: males must find the outer envelope of the pheromone plume, and then head upwind. Can understanding such insect behavior be useful for robotics research? Yes, according to an entomologist, whose research using computer simulations shows that such insect behavior has implications for airborne robots (drones) that ply the sky searching for signature odors.
More information: http://www.sciencedaily.com/releases/2015/05/150529193643.htm
An artificial intelligence system has for the first time reverse-engineered the regeneration mechanism of planaria — the small worms whose power to regrow body parts makes them a research model in human regenerative medicine. The discovery presents the first model of regeneration discovered by a non-human intelligence and the first comprehensive model of planarian regeneration, which has eluded human scientists for a century.
More information: http://www.sciencedaily.com/releases/2015/06/150604162447.htm
Researchers from Brown University are developing a new algorithm to help robots better plan their actions in complex environments. It’s designed to help robots be more useful in the real world, but it’s being developed with the help of a virtual world — that of the video game Minecraft.
More information: http://www.sciencedaily.com/releases/2015/06/150608120222.htm